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Design Foossa Innovation Japan Japanese

See Think Solve: A Simple Way to Tackle Tough Problems

Brainstorming and design thinking are great. But you, your team or your students need a more targeted way to solve complex problems. Social science holds the key.

We just released a new book.

Written by our friends and long-time collaborators Jeff Leitner and Andrew Benedict-Nelson, and designed by me and the Foossa team, See Think Solve is a simple guide to difficult problems.

Originally developed for a social work PhD program at the University of Southern California, it is written in an easy-to-read, jargon-free style for anyone interested in better understanding human behavior and how to design products, services, and programs that shift collective norms and culture. The ideas in the book have really shaped our consulting and teaching practice.

From the Introduction to See Think Solve:

The main reason problems are hard to solve is that they involve people. People are funny. They don’t always believe the things they say they believe or do the things they say they are going to do. They can act one way in one situation and act completely differently in another situation. No one has ever completely figured this out. We call this the ‘mystery of human behavior.’
The mystery of human behavior shapes almost every problem worth solving.
That’s the bad news. But there’s good news too. The mystery of human behavior also helps us see problems in new ways. By paying attention to people, we can discover new aspects of problems that help us solve them more effectively.
The nine steps in See Think Solve are designed to do just that. They will help you make sense of the mystery of human behavior that surrounds all tough problems.
– The first six steps are about seeing — each of them shows you a new thing to look for in human behavior.
– The next two steps are about thinking — each one is a tool you can use to better understand the human behaviors you have observed.
– The last step is about solving — it describes what you can accomplish with your newfound knowledge.”
See Think Solve Color Palette
See Think Solve Color Palette

About the Design

When planning the design for the book, we wanted to communicate both “simplicity” and “humanity.” The book is meant to be a simple guide to difficult social problems. To reflect this intention, we created an iconography that references both the periodic table of elements and the New York City Subway signage system by Massimo Vignelli and Bob Noorda. The icons serve as a kind of way-finding for readers of the book and help them remember each of the steps in the See Think Solve process. To add a rich, humanistic feel to the visuals, we chose a color palette derived from traditional Japanese art and design. The book cover also features subtle curves on a dark grey background, which are meant to evoke a topographical map or electromagnetic waves.
Buy See Think Solve on Amazon
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Design Education Foossa

Innovation Dynamics: Quick-Start Guide + Online Course

Foossa’s recent design collaboration with GreenHouse is now available on Amazon. Shout out to SVA Design for Social Innovation grads Martha Berry and Anna Luiza Braga for the additional design support.

How does NASA get its mojo back? What do big cities do with selfish billionaires? What’s wrong with art education? How are inner city youth the answer to urban renewal? What does the military have to do with the arts?

Innovation Dynamics is the first systematic approach to real social innovation and solving people-problems. Purchase includes a beautifully-designed, printed quick-start guide and 90-days of online access to The Short Course on Innovation Dynamics at The Academy for Social Change. The online course includes brief, animated instructional videos and an interactive workbook that can be printed for collaboration in teams. Buyers receive one unique access code to the online course with each printed guide.

The quick-start guide and multimedia introduction were developed by founders of GreenHouse, Insight Labs and UX for Good and innovators in residence at the University of Southern California. It emerged from years of work in the U.S., Europe and Africa with organizations like the U.S. State Department, NASA, Harvard Medical School, Starbucks, the Dalai Lama Center and the TED Conferences.

Users will learn how to:

  • Break problems down into their most essential parts
  • Reconcile various stories behind problems
  • Uncover hidden relationships among problems
  • See invisible rules that guide relationships and social systems
  • Leverage expectations to solve problems
  • Engineer deviance to disrupt the invisible rules

Innovation Dynamics was developed in consultation with social scientists and is a core element of the first-ever doctorate in social innovation.

Categories
Design Design for Social Innovation Education Foossa Innovation Storytelling SVA SVA Design for Social Innovation SVADSI Writing

6 Essential Skills for Design & Social Innovation

Students and job seekers frequently ask me about the skills that they need to succeed at Foossa, the community-centered design and strategy consultancy that I cofounded, or in a related career path. I came up with this list as a starting point for anyone interested in using design as a tool for social innovation.

1. Write Well

Being a strong writer goes a long way. Clear writing signals that you can think clearly and communicate effectively.

Craft compelling stories. Appeal to the heart and to the head. Be persuasive. Be concise. Be memorable. 

2. Prototype 

Prototyping could mean making something out of popsicle sticks and pipe cleaners to coding the minimum viable version of an app. You don’t necessary need high tech prototyping skills, but you do have a bias toward action.

You learn by doing. You learn by making. You prototype to learn. You can think visually and sketch out maps, diagrams, and charts to help inform your thinking. Your sketches could be doodles on Post-Its rather than museum-worthy masterpieces, although strong drawing skills are certainly a plus.

3. Code Switch

You speak the language of business. You speak the language of your clients and of your customers. You speak the language of social innovation. You understand how to define a theory of change.

You know how to reinterpret a creative brief to get down to the essence of what the needs really are.

You can get by in the language of designers and technologists enough to be able to collaborate with them effectively and to manage multi-disciplinary teams. You understand the basics of visual language, from hierarchy to typography. Bonus points if you can code in a programming language.

4. Make Stuff Happen

You know how to manage projects from inspiration to implementation. You break down difficult and complex tasks into manageable steps. You find the courage to put stuff out in the world to see what happens. You iterate until you get it right. Then you iterate some more.

You make community happen. Bring people together and get them involved in collaboration and co-creation. This could mean hosting an event, facilitating  a meeting/workshop, or community-managing an online discussion forum. 

5. Give and Receive Feedback

You know how to conduct a design critique. Help your teammates improve by giving critical insights and new perspectives into their work. You can give and get feedback without making it personal.

You make it about the creative brief and shared goals rather than just your personal opinions and preferences.

You learn how to filter the feedback that you get into “advice to implement” and “advice to take with a grain of salt.”

6. Document, Document, Document

My professors really drove this point home in my masters program. Make sure you document your work, whether it is through blogging, journaling, photos, videos, or a combination of the above. You will need it one day in the future, whether it is for a portfolio or for another project. Pictures, or it didn’t really happen.

This list is a work in progress. What skills would you add? Let me know in the comments.

P.S. If you are considering grad school to help you acquire some of theses skills, check out the MFA Design for Social Innovation program at the School of Visual Arts in New York City. I teach there. 

Categories
Design Foossa

#FoossaFinds – 13 August 2014

#FoossaFinds curates insightful readings, awesome events, #SpiritAnimals, and other inspiration. Look for it weekly. Reposted from Foossa.com/blog.

ARTICLES

Who’s Getting Rich Off Profit-Driven ‘Clicktivism’
Nithin Coca, Motherboard
Follow the money behind the clicks.

The Economics of Jane Austen
Shannon Chamberlain, The Atlantic
In her fiction, the 18th-century novelist wrestled with the same question that preoccupied Adam Smith: Does the pursuit of wealth diminish a person’s moral integrity?

Why Startup Urbanism Will Fail Us
Leo Hollis, Shareable
“The city is not a company; community is not a brand; citizenship cannot be mistaken for consumption.”

Artists’ brains are structurally different, study finds
Lindsay Van Thoen, Freelancers Union
A study published last week in the journal NeuroImage confirms that artists do indeed have different brains — and regular art practice can permanently change our brain structures.”

EVENTS

Be Social Change Class: #DesignThyself – Applying Design Principles to Personal Growth
Monday, September 15, 2014, 6:45-8:30 PM, Centre For Social Innovation, 601 W 26th Street, Suite 325, New York, NY 10001
Are you interested in learning about design principles to affect change in the world? Why not start with yourself? #DesignThyself brings design thinking and design doing to a personal level. Learn how to use design as a tool for changing your own creative habits and behavior. Learn how to use design principles and methodology to cultivate a new creative habit and to make an intentional and proactive change in your life. We will draw from the fields of interaction design, activism for social/cultural change, as well as cognitive psychology. This class is based on material previously offered at the School of Visual Arts MFA Design for Social Innovation and on Skillshare.com. Register today.

TEDxGramercy | Grit 
Saturday, 27 September 2014, 4-8 PM, Mason Hall, Baruch college, 17 Lexington Avenue, New York, NY 10010
Get early-bird tickets and suggest speakers.

#SPIRITANIMALS

Wikipedia refuses to delete photo as ‘monkey owns it’
Selfie Monkey

World’s oldest eel dies in Sweden
1407483280_eel

Energy Duck could generate solar power in Copenhagen
dish_energyduck

Categories
#DesignThyself Design Design for Social Innovation

#DesignThyself comes to Be Social Change

I will be offering my #DesignThyself class again on September 15th. Register on EventBrite.

Join Be Social Change for Design Thyself on Monday, September 15th at 7pm w/ Lee-Sean Huang, Co-founder and Creative Director at Foossa. 

Are you interested in learning about design principles to affect change in the world? Why not start with yourself? #DesignThyself brings design thinking and design doing to a personal level. Learn how to use design as a tool for changing your own creative habits and behavior.

* Doors open at 6:45, class starts at 7:00 sharp *

WHAT YOU’LL LEARN

Learn how to use design principles and methodology to cultivate a new creative habit and to make an intentional and proactive change in your life. We will draw from the fields of interaction design, activism for social/cultural change, as well as cognitive psychology. This class is based on material previously offered at the School of Visual Arts MFA Design for Social Innovation and on Skillshare.com.

WHO THIS CLASS IS FOR

  • People interested in cultivating a new habit or modifying existing behaviors.
  • People interested in applying design (thinking/doing) and cognitive psychology to their own lives.
  • Designers and aspiring changemakers looking to “be the change” the way they want to see the world.