I worked on my ODI and AMO characters this weekend, adding color, and putting them on t-shirts:
Our assignment this week in Visual Music class with Zach Layton at ITP was to “make a projected image display without computer…only light and other means to diffract it.”Â I decided to create a piece using common household objects.Â I used a flashlight to shine light through glass containers I found in my kitchen (a jam jar, a bottle, and aÂ blender) and projected onto the marble surface of my kitchen wall.Â The result was a subtle texture of light contrasting with the natural patterns in the marble.Â I recorded my little domestic light show with my G10.
Then, for the audio portion of Kitchen Song, I recorded sounds from appliances in my kitchen: the sink, the dishwasher, the blender, the stove, the microwave – my response and homage to John Cage’s Water Walk.Â Then I layered over growly synth improv I played on the trusty old SidStation.
By the way, the online video format doesn’t really do the piece justice. It’s designed to be projected on a large screen in a very dark room, with the audio turned up really loud.
Without further ado, I present Kitchen Song:
This semester, I’ve been working on building my web programming chops in Dynamic Web Development and Flash of Flash at ITP.Â Using some of the new skills I’ve picked up, I have created three ways of presenting Snapshots, an online collection of music I have composed this school year at ITP.
My latest project for Animals, People and Those in Between @ ITP:
You will take your “Animal Object” character, and flip the script by investigating the subjective point of view of the animal you chose.
What is it like being inside this animal? What is its view point? How does it see– or experience –its environment? What – or how – is he/she reacting to the events surrounding him/her? How do those events appear, in terms of scale, form, size, sharpness, color, time?
Drawing on the writings of Ãœexkull (the idea of umwelt), and the readings on research into animal minds, and / or projected first-person narration (Haskell’s short story, Coe’s “Pitt’s Letter”), you may chose to be anthropomorphic, or you may NOT be, as you see fit.
The purpose of this assignment, coupled with the last one, is to explore how character is made from different points of view, and how your crafting of that character expresses your point of view.
During our in-class crit, some people thought that the piece was two opaque, that I needed to move the titles to the front of the video, or in someway make it more explicit that the piece is about an elephant.Â I’m still not sure how I feel about that.Â I would definitely consider moving the “Ruby’s Song” titles to the beginning of the video, but I would also have to restructure the audio portion so everything still synchs up correctly.Â My goal was to really get into Ruby’s head and create something based on established elephantine means of expression.Â Even if wild elephants don’t paint and make music, they are ways in which elephants in captivity can “express themselves,” whatever that means, I still don’t know, so I’ll leave it up to interpretation.
Opus 1: Die Neue Weltanschauung
For 4 to 9 performers
Das Neunundneunzigmusikspiel (99 Music Game) is a cheeky little board game I invented for my Visual Music class as a way of executing a musical â€œscoreâ€ consisting of a list of 99 words or phrases.Â The game board, one six-sided die, a placeholderÂ (coins or Monopoly characters work well) and the list are necessary to play the game/piece.Â I have composed my first piece for the system, but presumably, anybody can â€œcomposeâ€ their own list of 99 words or phrases to be used for the Game.
All players place their placeholders on â€œstart.â€
Each player rolls the die to determine the order of play.Â If two or more players roll the same number, then they should roll again, and repeat if necessary until an order is established.
In the established order, each player rolls the die, and advances the placeholder the corresponding number of spaces.Â The player then looks up the word or phrase corresponding to the number of the space where she has moved the placeholder.Â She then verbally calls out the word or phrase, and then performs a gesture that interprets the word or phrase.Â A gesture is broadly defined as a vocal or instrumental performance, interpretive dance, or other expression.Â The other players may also choose to perform complementary gestures expressing the word or phrase, but it is optional.
The players continue performing until the next player decides to roll the die, advances the placeholder, and calls out the corresponding word or phrase, after which the players perform the next gesture.
Game play continues until the placeholder arrives at the end (fin).Â If there is an â€œover-roll,â€ for example, if the placeholder is one space away from the end, but the player rolls a six, the move is still considered to be valid ending.
I would love to execute this score sometime, anybody interested in performing it with me?